Robber Baron Monopoly is the winter quarter project from my game design course. I worked with Jonathan Burke, Nicholas Ditzler, Pat Hoynes and Laura Veith. The class assignment was to develop a version of Monopoly that was more fun and engaging, while maintaining the intent of the original design.
We modified a number of rules to allow for faster and more engaging play, added a set ending that players can see coming, and created a theme that follows the basic mechanics. The game is set in the Gilded Age, with the properties replaced by companies that thrived in the late 19th century.
Our instructor was impressed enough by our efforts that he arranged the opportunity for us to present our variation to USAopoly, which we did in August, 2015.
Robber Baron Monopoly Brochure
Robber Baron Monopoly Rulebook
Robber Baron Monopoly Game Design Document